Saturday, March 11, 2017

Marth Uthrow Combo Table and Flowchart For Falco

This is the uthrow combo guide for Falco.  For a full explanation of the reasoning behind these tables and flowcharts, read the Fox post.

Table


% for Falco
No DI
Full DI
Slight Toward
0-24
Regrab
Regrab (EASY) (tech chase toward DI at 0-6)
Turn Regrab
25-55 (up until 55)
Pivot regrab
Dash Regrab (EASY)
Pivot Regrab
56-59 (high 50s)
Pivot uair -> regrab
(VERY HARD)

OR

DI mixup: between Delayed turnaround utilt -> middle-FF-timing uair -> Fsmash OR continued juggle
(loses to away DI)

And middle hit usmash->regrab (loses to toward DI)
Dash Regrab OR dash rising tipper uair -> regrab (MEDIUM)
Soft turnaround rising tipper uair -> regrab (MEDIUM)
60-65 (early 60s)
Rising tipper uair
-> rising tipper uair or Fsmash
-> Fsmash
(HARD)
Dash rising tipper uair -> regrab
(MEDIUM)
Soft turnaround rising tipper uair -> regrab (MEDIUM)
66-69 (late 60s)
Rising tipper uair -> Fsmash
(HARD)
Dash rising tipper uair -> regrab or Fsmash if possible
(MEDIUM)
Soft turnaround,
Rising tipper uair
-> rising tipper uair or Fsmash
-> Fsmash
(HARD)
70-85 (high 70s and low 80s)
Middle-timing-FF soft uair (delay as much as height and % allow) -> regrab (MEDIUM)
Dash rising tipper uair (delay as much as height and % allow) -> Fsmash (HARD)
Soft turnaround,
rising tipper uair (delay as much as height and % allow) -> Fsmash (HARD)
86-89 (late 80s)
Middle-timing-FF soft uair (delay as much as height and % allow) -> regrab (MEDIUM)
Dash SHFFL uair
-> Fsmash (HARD)
Middle-timing-FF soft uair (delay as much as height and % allow) -> regrab (MEDIUM)
90-105 (90s to low 100s)
Falling soft uair -> Fsmash
(HARD)
Pivot Fsmash (HARD)
SH back,
Falling soft uair -> Fsmash
(HARD)
Up to 100 (103)
Fsmash (EASY)
(Up to 103)
Pivot Fsmash (HARD)
91-95: Fsmash
96-103: Pivot Fsmash
106-110 (high 90s to 100s)
Mixup: Up-B (VERY EASY)

and SH back side-B -> uair -> up-B (beats toward DI)
or soft/reverse fair/bair juggle
Pivot or WD Fsmash (VERY HARD)
Mixup: Up-B (VERY EASY)

or SH side-B -> uair -> up-B (beats toward DI)
111-120
Mixup: between Up-B (VERY EASY)

and SH back side-B -> uair -> up-B (beats toward DI)
or soft/reverse fair/bair juggle
Mixup: between Fair (VERY EASY)

And:

If uthrow DI’d toward: dash SH side-B -> up-B

If DI’d away: up-B
Mixup: between Fair and up-B (VERY EASY)
121-140
Up-B (MEDIUM)
Fair (VERY EASY)
(Away DI: up-B up to 135)
Up-B or Nair (EASY)
141-155
Nair (EASY)
Fair (EASY)
Nair (EASY)
156-165
Nair (EASY-HARD)
nothing
Nair (EASY)
166-180
Uair (EASY-HARD)
nothing
Uair (EASY-HARD)
Optimal Minimum Reward



Low Execution


The combo strategy for Falco is almost identical to Fox's.  Even though the percent ranges for Falco are about 5-6% higher than Fox's up until 80%, where the ranges start expanding further, the flow of the combo is the same except for at low percents.  The chaingrab on Falco is harder due to the fall speed and how early you must begin dash grabbing side DI (14%).  Even though everyone knows that Falco can escape the chaingrab at 0% by DIing toward, I suggest uthrowing anyway instead of the standard fthrow/uthrow mixup, because as long as you're confident in your reaction tech chase, it should result in another grab anyway.  Another difference is that the Up-B/Nair mixup at 90-105% is not available to you, since up-B stops being possible on side-DI at around the same percent as Fox (94%).  Just learn to pivot Fsmash, it's worth it.

The biggest difference is in the higher percent combo table cells, where Falco may be wavedash/pivot Fsmashed on side DI up to around 110, much higher than Fox (~94).  On no-DI, Falco has to fear a soft uair -> Fsmash up to 105 and up-B up to 145!

Longer juggles seem more viable against Falco than Fox.  Falco's range at which you can get a good juggle is wider, 65-80% is the analog to Fox's 64-69% from my last post.  However, taking the guaranteed combo may also be stronger, as Falco benefits less from the height of the usual edgeguard you get from a well DI'd Fsmash, lacking the usable high up-B option of Fox.

That's about it.  The Falco combo is just different enough that you have to know the differences and practice against him separately.

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